Exam 7: Social Entertainment

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Augmented reality:

(Multiple Choice)
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Which of the following statements is NOT a guideline for developing a successful ARG?

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The back story of an ARG is:

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The key for brand-sponsored ARGs is to ensure a high level of ________.

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The percentage of gamers that are over 50 years old is expected to decrease as seniors diminish the value they place on gaming as a social entertainment experience.

(True/False)
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World of Warcraft is an example of an alternate reality game.

(True/False)
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The storefront of Target appears in the game you are playing.This is an example of a(n)________.

(Multiple Choice)
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Which one of the following statements about ARGs is FALSE?

(Multiple Choice)
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Which one of the following statements is FALSE regarding ARGs?

(Multiple Choice)
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Brands play a relatively insignificant role when brought into a story for plot placement.

(True/False)
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Gamers will always reject advergames.

(True/False)
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An advergame is designed to reflect a brand's ________.

(Multiple Choice)
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When gamers experience internalization within a game,________ suggests that the brand used by the game character becomes important to the gamer.

(Multiple Choice)
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From a branding perspective,lurkers and rubberneckers are not as critical to the success of an ARG as are the active players.

(True/False)
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In ARG-speak,the collective detective of lurkers and rubberneckers creates the rabbit hole behind the curtain for the puppet masters to solve the mystery.

(True/False)
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You play a game which directs you and others to a web site,and the web site directs everyone to a concert.At this concert,a bunch of you find a USB drive with clues and images stored on it that direct you to yet another location.The game in this question is labeled as a(n)________.

(Multiple Choice)
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Epic Goal,a live-action soccer game,is categorized as a strategy game.

(True/False)
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Which of the following represents an ARG credo?

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Transmedia social games are specifically characterized as:

(Multiple Choice)
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A QR code:

(Multiple Choice)
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