Exam 8: Social Entertainment

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Which of the following proposes that mental stimulation through storytelling encourages players to become lost in the story?

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D

When a gamer thinks about all the reasons why the advertising message on the screen does not apply to them,they are engaging in which of the following?

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A

Which of the following encompasses events,performances,and activities,which are experienced and shared using social media,and designed to provide the audience with pleasure and enjoyment?

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C

Why should marketers consider social music sites as possible ad vehicles?

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More than 20 of the top 100 YouTube channels with the most subscribers worldwide are ______ related.

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Which of the following does not represent a key element in social games?

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When you play FIFA and see all the soccer players wearing bright yellow Adidas brand cleats,this is an example of which of the following?

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Which of the following completes the following sentence,'Play as ______ provides symbolic benefits to the participant in that the form of entertainment is self-expressive,reveals affinities and interests,and provides for a sense of affiliation'?

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Which of the following describes the 'Let's Play' video format in the original digital video gaming category?

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Which of the following is not true regarding alternate reality games (ARGs)?

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Why do brands turn to social entertainment?

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Which of the following is not included in the social entertainment zone?

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Taylor gets lost in playing FIFA to the point that he has now developed a strong love for Adidas brand clothing,which is prominently advertised and used by characters in the game.Which of the following provides an explanation for this development?

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Which of the following best describes the gender differences in preferred types of social games?

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Which of the following refers to 'a cross-media genre of interactive fiction using multiple delivery and communications media,including television,radio,newspapers,Internet,email,SMS,telephone,voicemail,and postal service'?

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Which of the following best completes the sentence,'Social games have relatively low ______,but overall games exhibit a high degree of ______.'?

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When players love a game,some of these positive feelings rub off on the brands they encounter within it.This spillover is referred to as which of the following?

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Which of the following describes the visual nature of the game,such as fantasy,horror and retro?

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Which type of game is distinguished by low barriers to entry,is easy to learn,and requires a small amount of time per game?

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Which of the following characteristics is not associated with a social game?

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