Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication- a Critical Approach97 Questions
Exam 2: The Internet, Digital Media, and Media Convergence93 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable- the Power of Visual Culture117 Questions
Exam 7: Movies and the Impact of Images136 Questions
Exam 8: Newspapers- the Rise and Decline of Modern Journalism83 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture124 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace97 Questions
Exam 14: The Culture of Journalism- Values, Ethics, and Democracy67 Questions
Exam 15: Media Effects and Cultural Approaches to Research82 Questions
Exam 16: Legal Controls and Freedom of Expression112 Questions
Exam 17: General Questions Covering the Entire Text71 Questions
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Temporary gaming teams usually assembled by matchmaking programs integrated into the game are called ______.
(Multiple Choice)
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Today, many electronic games are played on devices specifically used to play video games called ______.
(Multiple Choice)
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Atari's first creation was _________________________, a simple two-dimensional tennis-style game with two vertical paddles that bounced a white dot back and forth.
(Short Answer)
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The key component of the first video games was the _________________________.
(Short Answer)
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______ integrate advertisements as billboards, logos, or storefronts inside a game.
(Multiple Choice)
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A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
(Short Answer)
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Myst is an example of a typically nonconfrontational ______ game.
(Multiple Choice)
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With its increased profile and flexibility across platforms, the gaming industry has achieved a mass medium status on par with film or television.
(True/False)
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With the current generation of consoles, _________________________ processors are the standard.
(Short Answer)
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Which arcade game spawned the pinball machine, the most prominent of the mechanical games?
(Multiple Choice)
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Which one of the following is not a category designated by the Entertainment Software Rating Board?
(Multiple Choice)
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Use the following to answer questions:
Matching
Match each game to the genre with which it is most closely identified.
-Minesweeper
(Multiple Choice)
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A 2013 study found that females are two to three times more likely than males to become addicted to video games.
(True/False)
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The early days of the personal computer saw the creation of electronic versions of games like solitaire, hearts, spades, and chess.
(True/False)
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The Atari 2600, released in 1977, used a(n) ______ processer.
(Multiple Choice)
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MMORPG stands for "massively multiplayer online role-playing game."
(True/False)
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Until 2009, the best-selling video game of all time was Super Mario Bros.
(True/False)
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How do video games offer opportunities for advertisers? Give at least two examples.
(Essay)
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In 1975, Atari began successfully marketing a home version of Pong through an exclusive deal with ______.
(Multiple Choice)
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The _________________________ game titles are games that represent the current standard for technical excellence.
(Short Answer)
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