Exam 9: Gamification E-HRM

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Because gamification is linked to the organization and becomes an essential part of it, it must also be linked to an organization's ___________.

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Explain how gamification can help to improve employee performance.

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o As games potentially motivate, stimulate, and enable people to learn even further than with traditional methods, the potential of using gamification in a work environment seems limitless. More specifically, implementing gamification in HRM will have potentially positive effects on employees such as increased motivation (Deterding, 2012) and learning (Landers, 2014). Gamification-based HRM aims to tap every employee's full potential.

In gamification, this is a way to rank the players and give feedback on the competition.

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What are the essential building blocks of gamification?

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All of the following are true of gamification, except:

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In gamification, these elements are a way to keep score and give the player feedback about their progress.

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How is gamification used in organizations as part of the human resource management function?

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What is gamification?

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In gamification, this building block can be part of the player journey or motivate players to spend time and effort to do difficult tasks.

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In gamification, these elements are used to give the player tasks and assignments they have to master.

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A defined set of rules and elements for playing a particular game is known as …

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In gamification, similar to the points, this is a different way for rewarding the players.

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Accorning to Zichermann and Cunningham (2011), the process of game-thinking and game mechanics to engage users and solve problems is ___________.

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What are the benefits and shortcomings of gamification?

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SAP, the enterprise resource management firm, designed the game _________ to keep their sales team up to date.

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