Exam 10: Alternative Marketing

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A Saatchi & Saatchi study suggests that point-of-purchase displays have a very short period of time to influence customer purchasing decisions.

(True/False)
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The growth in females playing video games is occurring mostly in the United States.

(True/False)
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Facial recognition technology has allowed marketers to target specific neighborhoods with alternative media advertising.

(True/False)
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To be effective, a point-of-purchase (POP) display must clearly communicate the price of the product.

(True/False)
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The key to buzz marketing is letting consumers enjoy the benefit of a good or service before actually making a purchase.

(True/False)
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A point-of-purchase display usually has only a short time to capture a customer's attention.

(True/False)
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Lifestyle marketing:

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Guerilla marketing:

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Advergames are:

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Brand ambassadors can use which new tactic to market products?

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Which of the following consumers creates the most ideal form of buzz marketing for Guess jeans?

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An advantage to cinema advertising is:

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In most cases, a point-of-purchase display has ________ to capture a customer's attention.

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Consumers will look at a point-of-purchase sign for a very brief period of time before moving on.

(True/False)
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The goal of alternative marketing programs is to identify new places where a consumer's path intersects with a brand's presence.

(True/False)
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The majority of the money spent at mass-merchandisers and supermarkets results from unplanned, impulse purchases.

(True/False)
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The Word of Mouth Marketing Association encourages companies that use their employees to generate buzz marketing through posing as customers to be honest and share both their positive and negative thoughts about the company's products.

(True/False)
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Advertisers believe that product placements:

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Digital media within a retail store now offers retailers the opportunity to customize messages to fit particular retail stores and even the aisle within the store.

(True/False)
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What is the difference between product placement and branded entertainment? Identify the key factors influencing the effectiveness of both product placement and branded entertainment.

(Essay)
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