Exam 14: Art Experiences Through Technology

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Basic instruction on the use of the digital camera by young children is best done by the teacher:

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Which of the following is not an example of an adaptive peripheral?

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Adult participation, support, and guidance are critical to children's successful computer experiences.

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Too much free exploration of software on the computer can result in children's ___________.

(Short Answer)
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Research indicates that drill-and-practice software can help children:

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Discuss the issues and benefits of including technology in the early childhood art program.

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Which of the following would be an appropriate use of technology for an 18-month-old child?

(Multiple Choice)
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Appropriate use of the computer has been found to facilitate which area of the development of young children?

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Computer activities should be accompanied by ___________activities in the classroom.

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Brain research tells us that technology experiences can help children learn about society and themselves.

(True/False)
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Seymour Papert's LOGO is also called:

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Children's access to computers in the classroom should be closely supervised by adults.

(True/False)
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Computer art should be viewed as:

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A___________ is a tiny unit of color in a digital photograph.

(Short Answer)
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Computers provide opportunities for children to use their multiple intelligences.

(True/False)
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Rather than engaging in adult problem solving in the computer center, teachers should:

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Jean Piaget developed a computer programming language for children called Logo.

(True/False)
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Which of the following types of software allows children to produce and receive written and verbal communication?

(Multiple Choice)
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In a___________ program, the cursor can be inserted into text for editing or making corrections.

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Children should be introduced to computers around the age of:

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