Exam 1: My Non-Linear Life

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What is the purpose of audio compression?

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Is it important to know ancient game history?

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Why did video-game developers use FM synthesis in the past?

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Which chief challenge does a game audio person face in designing sounds?

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Which of the following is the term describing the loss of data permanently compared to the original uncompressed file?

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The early eighties game sounds were generated by using simple synthesizer waveforms such as?

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The invention of CD-ROM was a huge advance for games and game audio for what chief reason?

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Which is a prime example of the unpredictability and indeterminacy inherent in games?

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What is true about the Musical Instrument Digital Interface, or MIDI?

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Which of the following is one of the most innovative and far reaching standards developed in the last 30 years and still heavily in use today?

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What does Pulse-Code Modulation (PCM) include?

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Why use MIDI?

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What it is you are hearing in Sports Talk?

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In what decade did the practice begin of putting sampled sound into a game as a regular feature?

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Which is always front and center in the mind of the video game sound person?

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How could sample rate be described?

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What does a higher bit resolution provide?

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What is the purpose of an animation code?

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About how many files do AAA adventure games contain?

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How could bit rate be described?

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