Exam 8: “Silly Human …”
Exam 1: My Non-Linear Life20 Questions
Exam 2: What Is HIP?20 Questions
Exam 3: Bleeps, Blops, Clicks, and Pops21 Questions
Exam 4: Compose Yourself!20 Questions
Exam 5: Do You Hear That Voice in My Head?18 Questions
Exam 6: Meet the Middleman20 Questions
Exam 7: The Early Bird Gets the Worm11 Questions
Exam 8: “Silly Human …”21 Questions
Exam 9: Unify My World14 Questions
Exam 10: Unity Too28 Questions
Exam 11: Back to the Future26 Questions
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A typical 3D game engine can usually use scripting. What does this entail?
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C
A typical 3D game engine can usually use asset control. What does this entail?
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D
To what does collision detection refer in terms of physics in games?
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B
A typical 3D game engine can usually import and arrange pictures and 3D graphic models. What does this include?
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A typical 3D game engine can usually determine the function of physics in the game. What does this entail?
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A typical 3D game engine can usually use artificial intelligence (AI). What does this entail?
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A typical 3D game engine can usually animate objects. What does this entail?
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How does a game engine keep track of all those jillions of assets it has to deal with?
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What do you have to consider after getting assets designed, mixed, and mastered to then getting them into the game?
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A typical 3D game engine can usually import and arrange sound files. What does this entail?
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A typical 3D game engine can usually render light or edit objects. What does this entail?
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