Exam 6: Behavioral Modeling
Exam 1: Introduction to Systems Analysis and Design127 Questions
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Which of the following objects would be most likely to be destroyed at some point in time in a sequence diagram?
(Multiple Choice)
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Some entries in a CRUDE matrix does not imply a message being sent from an actor or object to another actor or object.
(True/False)
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Return messages in a sequence diagram are often shown using dashed lines with arrows labeled with the return value.
(True/False)
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In a behavioral state diagram, an event changes a value(s) that describes an object which in turn changes the object's state.
(True/False)
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If you are interested in the time ordering of the messages in a system, you should use a communication diagram.
(True/False)
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A final state in a behavioral state diagram is shown using a small filled circle.
(True/False)
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One of the guidelines for creating sequence diagram is: Place the initiator of the scenario on the right of diagram.
(True/False)
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CRUD matrices are useful in the step "Set the Context" of building a collaboration diagram?
(True/False)
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When an object sends a message to itself, it is called self-messaging.
(True/False)
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If a class represents only temporary objects, then there should be a D in the column of the CRUD matrix.
(True/False)
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An analyst depicts the static view of an information system with _____.
(Multiple Choice)
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Adding messages is the last step in building a communication diagram?
(True/False)
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The destruction of temporary objects is shown on sequence diagrams with an X at the end of the lifeline.
(True/False)
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The following symbol represents the destruction of a temporary object in a sequence diagram.

(True/False)
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Think of an employee object. What are several of the possible states that that object may have over time? Which of these states would be the initial state? Which would be the final state?
(Essay)
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Analysts use _____ to show the objects that participate in a use case and the messages that pass between the objects over time for one particular use case.
(Multiple Choice)
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A behavioral state machine is a dynamic model that shows the different state through which a single _____ passes through its life in response to events, along with its responses and actions
(Multiple Choice)
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