Exam 7: Working With Distortions, Gradient Meshes, Envelopes, and Blends

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In the Pucker & Bloat dialog box, entering a positive number produces a pucker effect.

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Enter the appropriate word(s) to complete the statement. -In the Blend Options dialog box, the ____________________ option measures the distance from the edge of one object to the corresponding edge on the next object.

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Specified Distance

Describe the major difference between an anchor point and a mesh point. Describe the major difference between an anchor point and a mesh point.

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You can assign a color to a mesh point.

Name two ways two create a blend. Name two ways two create a blend.

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The area between four mesh points is called what?

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In the above figure, what is the name of the item numbered 2?

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Describe what the Blend Front to Back command does.

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List the three main options for creating an envelope.

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Of effects, meshes, envelopes, and blends, meshes and envelopes are the broadest in scope, offering powerful options for adding color, shape, depth, and perspective to an illustration.

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One of Mark's designers tells Mark that she will help him out and recreate the graphic above with a simple rainbow radial gradient.Is her method the best she could use?

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Illustrator provides a number of effects that alter the shape of an object.

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To convert a mesh object back into a simple path, use the Convert Object command available on the Object menu.

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Mesh objects contain anchor points within the mesh.

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What is the name of the command on the Object menu that you use to create envelopes?

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Which command completely desaturates an image?

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Describe how the Pucker & Bloat effect adjusts the segments between an object's anchor points.

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Apply color to mesh patches to make broad color adjustments to an object.

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  -In the above figure, the shape of the object was most likely achieved using which effect? -In the above figure, the shape of the object was most likely achieved using which effect?

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The Blend Front to Back command does not work on open paths.

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The Blend tool can be used to create a blend between two unselected objects.

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