Multiple Choice
How could interface sounds be described?
A) Individual sounds that occur when a character moves around or encounters objects
B) Sounds that the player uses to view settings
C) Sounds that the player uses to change settings that creates the setting and mood in which the action takes place
D) Sounds that are notifications of change in status
Correct Answer:

Verified
Correct Answer:
Verified
Q5: An example of Non-diegetic sound is?<br>A) Character
Q6: How could foreground sounds be described?<br>A) Individual
Q7: What is the purpose of a codec?<br>A)
Q8: Describe an asset list.<br>A) Physical memory for
Q9: Which is the best description of WMA
Q11: To what does reverberation refer?<br>A) Results from
Q12: How could background ambience be described?<br>A) Individual
Q13: What is Diegetic sound?<br>A) Sound from sources
Q14: How would you describe interactive audio?<br>A) A
Q15: How would you describe dynamic audio?<br>A) A