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In Ainsworth and Mariner's (2014) Study, Male Participants Playing a Reaction-Time

Question 29

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In Ainsworth and Mariner's (2014) study, male participants playing a reaction-time computer game were most likely to blast their opponent with an aversive noise in their headphones if


A) the participant was primed by viewing pictures of very attractive women and his opponent was regarded as being socially dominant.
B) the participant was primed by viewing pictures of very attractive women and his opponent was regarded as being of average social dominance.
C) the participant was primed by viewing pictures of less attractive women and his opponent was regarded as being socially dominant.
D) the participant was primed by viewing pictures of less attractive women and his opponent was regarded as being of average social dominance.

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